The Video Timing Controller core supports the AXI4-Lite interface and a constant-mode interface. The AXI4-Lite interface allows the core to be easily incorporated into a Vivado project. The Constant interface utilizes core parameters configurable by the Graphical User Interface (GUI) to setup the core for fixed-mode operation. These configurable options allow the Video Timing Controller core to be easily integrated with AXI4 based processor systems, with non-AXI4-compliant processors systems with some additional logic, and in systems without a processor.
The Video Timing Controller core supports detecting video frame sizes up to 8192 clocks by 8192 lines (including horizontal and vertical blanking). The detection typically requires three to five input video frames to detect and lock. The Video Timing Controller core automatically detects the timing involved with horizontal/vertical blanks and syncs. The timing of the active_video and the active_chroma signals are also detected. This allows the user to easily determine the video frame size via the core register (AXI4-Lite) interface. The minimum set of signals used for detection is either vertical blank, horizontal blank and active video or vertical sync, horizontal sync and active video. The polarities of each input signal is also detected and reported via the register interface to allow easy use of each signal once the polarity is known.
The core also supports generating and regenerating (matching the detected input) video frame sizes up to 8192 clocks by 8192 lines (including blanking time). The output can be the same format or a different format as the detected input. This allows detecting one format and generating a different format. The output can also be synchronized to the detected input and has separate signal polarity settings as well. This allows regenerating the input with different signal polarities or with slight timing adjustments (such as delayed or shorted active video).
The Video Timing Controller core supports up to 16 frame sync output signals. These are toggled high for one clock cycle during each frame. These frame syncs allow triggering timing critical hardware processes at different times during a frame.