An AI Engine kernel is a program which is
written using the C/C++ language,
AI Engine API and specialized intrinsic
functions that target the VLIW scalar and vector processors. The AI Engine kernel code is compiled using the AI Engine compiler (
is included in the AMD Vitis™
core development kit. The
AI Engine compiler compiles the kernels to
produce ELF files that are run on the AI Engine
AI Engine supports specialized data types and API functions for vector programming. By restructuring the scalar application code with these API functions and vector data types as needed, you can implement the vectorized application code. The AI Engine compiler takes care of mapping API functions to operations, vector or scalar register allocation and data movement, automatic scheduling, and generation of microcode that is efficiently packed into VLIW instructions.
The following chapters introduce the data types supported and registers available for use by the AI Engine kernel. In addition, the vector API functions that initialize, load, and store, as well as operate on the vector registers using the appropriate data types are also described.
To achieve the highest performance on the AI Engine, the primary goal of single kernel programming is to ensure that the usage of the vector processor approaches its theoretical maximum. Vectorization of the algorithm is important, but managing the vector registers, memory access, and software pipelining are also required. The programmer must strive to make the data for the new operation available while the current operation is executing because the vector processor is capable of an operation every clock cycle. Optimizations using software pipelining in loops are available using pragmas. For instance, when the inner loop has sequential or loop carried dependencies it might be possible to unroll an outer loop and compute multiple values in parallel. The following sections go over these concepts as well.